Tuesday, August 26, 2014

SIGHT STONE




I’ve already shared the descriptions of the support champs from my previous blog. Now I want to share the support items that a support champ must have. A proper item build will help you gain an advantage in your teamfight. When you open the shop at your base, you can see that the items are arranged from Starting Items, Offensive Items, and Defensive Items. Those are the recommended items but if you have your own pattern or an optional build (trying to build according to the situation), you can search the name of the item and click the item. Follow the recipe and aim for the needed gold. 






My support item for today is SIGHT STONE. A support gains 150 Health. UNIQUE Passive: Ward Refresh - Starts with 4 charges and refill each time you return to the shop. UNIQUE Active: Ghost Ward - Consumes a charge to place a Stealth Ward.

Recipe for Sight Stone is:


FROST QUEEN's CLAIM






I’ve already shared the descriptions of the support champs from my previous blog. Now I want to share the support items that a support champ must have. A proper item build will help you gain an advantage in your teamfight. When you open the shop at your base, you can see that the items are arranged from Starting Items, Offensive Items, and Defensive Items. Those are the recommended items but if you have your own pattern or an optional build (trying to build according to the situation), you can search the name of the item and click the item. Follow the recipe and aim for the needed gold. 





My support item for today is FROST QUEEN’s CLAIM. It grants 50 Ability Power, 10% Cooldown Reduction, 2 Gold Generation, 10 Mana Regeneration. Its UNIQUE Passive is: Tribute: Spells and basic attacks against champions or buildings deal 15 additional damage and grant 10 Gold. This can occur up to three times every 30 seconds. Killing minions does not disable the passive. Gold Income: You may only be in possession of 1 Gold Income item. UNIQUE Active: Arctic Embrace: Fires an ice lance that explodes dealing 50 (+5 per champion level) magic damage to nearby enemies while slowing their movement speed by 80%, decaying over 2 seconds (60 second cooldown).

The recipe for SPELL THIEF EDGE are:



FACE of the MOUNTAIN





I’ve already shared the descriptions of the support champs from my previous blog. Now I want to share the support items that a support champ must have. A proper item build will help you gain an advantage in your teamfight. When you open the shop at your base, you can see that the items are arranged from Starting Items, Offensive Items, and Defensive Items. Those are the recommended items but if you have your own pattern or an optional build (trying to build according to the situation), you can search the name of the item and click the item. Follow the recipe and aim for the needed gold. 







My support item for today is FACE of the MOUNTAIN. A support will gain 10% Cooldown Reduction, 500 Health, 20 Health Regeneration. UNIQUE Passive: Spoils of War: Melee basic attacks execute minions below 200 Health. Killing a minion heals you and the nearest allied champion for 50 (+1% of your maximum Health) and grants them kill gold. Recharges every 30 seconds. Maximum is  4 charges. Clarity: Allies who benefit from Spoils of War now also gain +1 to their minions killed score. Its UNIQUE Active is: Deadly Phalanx: Shield target ally for 10% of your maximum Health for 4 seconds. After 4 seconds, the target explodes dealing 100% of their total Attack Damage plus 30% of their Ability Power as magic damage in an area (60 second cooldown).

Recipe for FACE of the MOUNTAIN are:



LOCKET of the IRON SOLARI





I’ve already shared the descriptions of the support champs from my previous blog. Now I want to share the support items that a support champ must have. A proper item build will help you gain an advantage in your teamfight. When you open the shop at your base, you can see that the items are arranged from Starting Items, Offensive Items, and Defensive Items. Those are the recommended items but if you have your own pattern or an optional build (trying to build according to the situation), you can search the name of the item and click the item. Follow the recipe and aim for the needed gold. 







My support item for today is LOCKET of the IRON SOLARI. 


 The recipe for LOCKET of the IRON SOLARI is:




 The support will gain +400 health, +20 magic resistance, +10% cooldown reduction. It has an Aura effect and it is UNIQUE – LEGION: Nearby allied champions gain +20 magic resist and +10 health regeneration. (1100 range). When you activate the item it will Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 (+ 10 per level) damage. 60 second cooldown. (600 range). 

TALISMAN of ASCENSION






I’ve already shared the descriptions of the support champs from my previous blog. Now I want to share the support items that a support champ must have. A proper item build will help you gain an advantage in your teamfight. When you open the shop at your base, you can see that the items are arranged from Starting Items, Offensive Items, and Defensive Items. 
Those are the recommended items but if you have your own pattern or an optional build (trying to build according to the situation), you can search the name of the item and click the item. Follow the recipe and aim for the needed gold. 







My first basic support item is TALISMAN OF ASCENSION. 





The starting build for TALISMAN of ASCENSION is ANCIENT COIN which will be upgraded to NOMAD’s MEDALLION. 



You must have the FORBIDDEN IDOL as a recipe in order to finish the build of TALISMAN of ASCENSION.




  A support will gain 10% Cooldown Reduction, 2 Gold Generation, 15 Health Regeneration, 15 Mana Regeneration, 20 Movement Speed. Its UNIQUE Passive is: “Favor”: Being near a minion death without dealing the killing blow grants 3 Gold and 10 Health. Its UNIQUE Active is: it grants nearby allies +40% Movement Speed for 3 seconds (60 second cooldown).  This item is very helpful in avoiding a team clash or engaging in a team clash.

Saturday, August 23, 2014

ALISTAR: THE MINOTAUR








My support champ for today is ALISTAR: THE MINOTAUR. This champion is not commonly used because of its difficulty in landing a good combo attack. But when a player masters it, I’m sure that they will pick ALISTAR in the champion selection. His PASSIVE is TRAMPLE. Every time ALISTAR casts a spell, he tramples nearby unit and turrets dealing additional damage to them. 





His first skill is PULVERIZE. He slams the ground, knocking the nearby enemy up and stunning them when they land to the ground.








 His second skill is HEADBUTT. He rams the target with his head, knocking the enemy back. 









His third skill is TRIUMPHANT ROAR. He heals himself and nearby wounded ally including the minions on the lane. The cooldown reduction of this skill is reduced everytime a minion die.







 His ULTIMATE SKILL is UNBREAKABLE WILL. Alistar gains bonuse damage, removing all crowd control effects on himself, and reducing incoming physical and magic damage for the duration. 



FIDDLESTICKS: THE HARBINGER OF DOOM









My support champ for today is FIDDLESTICKS: THE HARBINGER OF DOOM. FIDDLESTICKS can be played as an AP mid, a support, or a jungler. He is commonly used as a jungler and AP mid champ. His passive is DREAD. It decreases the magic resistance of any nearby enemy champions by 10. 






His first skill is TERRIFY. He strikes a unit with fear, causing it to flee along the duration. 









His second skill is DRAIN. When FIDDLE use DRAIN, he deal damage to the target enemy while sapping the life of an enemy. So with this he can sustain a teamfight while dealing damage to a single enemy. 










His third skill is DARK WIND. He sends out a crow that bounces back and forth, dealing damage among the targets in an area. Every time the crow strikes an enemy, that enemy is silenced. This DARK WIND is helpful if the enemy team is very close enough to each other. 












His ULTIMATE SKILL is CROWSTORM. FIDDLESTICKS teleports at a distance dealing damage in an area. This is the strongest champion when it comes to crowd control. When a player has a good timing he can maximize the effectiveness of this ULTIMATE SKILL. He can teleport to the five members of the enemy team them he will land on his DARK WIND, which deal damage and silencing the nearest targets. Then his team will just have to help him to secure the kill.